Practically understanding Graphics.Blit() in UnitySo, for the past few days, I’ve been reading up about the Blit() method of the Graphics class in Unity. It all started with some code…Nov 17, 2021Nov 17, 2021
How to implement IEnumerable interface?We’re gonna try to answer the above question with a series of subquestions. Hopefully, by the end of this article, we’ll have a better…Sep 30, 2021Sep 30, 2021
Exceptions in Asynchronous MethodsOur objective is to explore the answer to the question — “what happens when exceptions are thrown inside asynchronous operations?”Sep 5, 2021Sep 5, 2021
Awake() vs Start() in UnityBoth of these are special event functions that Unity calls at predetermined times and are commonly used to initialize state in scripts…Aug 16, 2021Aug 16, 2021
Inventory System using Scriptable ObjectsRecently, I happened across two absolutely brilliant talks (which I highly suggest checking out) about Scriptable Objects. One is by…Jun 11, 2021Jun 11, 2021
Solitairica: Interesting mechanics and maybe too much randomnesshttps://soundcloud.com/divine_sense/solitarica-interesting-mechanics-and-maybe-too-much-randomnessJan 13, 2021Jan 13, 2021
Stardew Valley: From Ordinary to UniqueFor a long time I had avoided Stardew Valley because it seemed so ordinary. So dull. A farming simulator RPG. Where’s the fast paced…Feb 4, 2019Feb 4, 2019
My Gripe with Legend of Zelda: BoTWLegend of Zelda: Breath of the Wild, a game anticipated by thousands and now adored by millions, is truly one which is set to go down in…Jan 1, 2019Jan 1, 2019